Sh3 recognition manual




















Guide Index. Required Mods. Installing the Mods. We need three mods to get the game properly working in any resolution. I'd recommend you don't stretch the game more than x or your cursor will keep getting lost off the edge of the screen and the periscope will look stretched.

If you really can't live with the old resolution then download arb widegui x or ahnenerbe widegui x mods from the Subsim website. PandaOnPluto 13 Dec, pm. AdmitNone 4 Nov, pm. Caffeine 22 Oct, pm. Thank you, this was very helpful. As usual a gem of an addition to make the game even more enjoyable. Nice work once again. RAYtracer 25 Jul, pm. I need to play the lottery. Haven't played since or so.

All neutral units belonging to the nation of the attacked neutral ship will treat you as enemy for the next 24 hours. Note that this includes aircraft and coastal defenses, in addition to civil and military ships. Example: attacking a US merchant before January will cause all US ships to treat you as an enemy for 24 hours after the attack.

Besides the status change, any neutral unit sunk will earn you negative renown during the career mode. AI Support Engaging enemy ships in well defended areas is very dangerous.

As soon as the attacked ship detects the presence of your U-boat, air patrols and surface military ships will converge on the area of the reported U-boat contact. Good luck, Capt. You're not alone on your sub anymore and as Captain, you have to deal with the crew, rest them, assign the best guys where they are needed, etc.

But the dev team included a useful shortcut menu of standard crew configurations. Just one click and you have guys where you need them. You may not have that really good machinist Karl in the engine room so it's your prerogative to tweak the crew assignments. But is you're too lazy for that, remember the CM shortcut menu. Barracks When you click a guy from the barracks pool to your boat, notice a small glitch that makes the scroll bar drop down to the shabbier sailors. You have to drag it back up to the top to get another skilled guy.

Keep Subsim Review strong with your support! The image becomes foggy and the frames per second drop. Nvidia is aware of the problem and it may be solved in the future driver versions. In the meantime, the SH3 dev team is adding a workaround in the first patch that will allow you to use the binocs and UZO without the spray effect. So anyone will be able to see through the UZO and binoculars now and is available in the first patch.

On ATI Radeon ,, there are graphic artifacts consisting in missing triangles from the game sky. Nazaire" whenever you load up the career. You just have to approach them as if they were your base and then press ESC. Realistic Hull Skin Effect 3. Check out some pics of the real thing and then look at yours on the external view. Notice something different? Yup, yours looks like it was launched yesterday and has been spending all its time sailing up the Danube. This mod will change all that, giving your external hull panels that rippled look that you always see on warships that have actually been to sea, perfect for that '10 patrol veteran look'.

MooseMeasure Accurate Ruler Mod kb. This mod for SH3 v1. Can be used at any map scale, full usage instructions included. Intended for use with Jonesoft Generic Mod Enabler, but alternative installation instructions are included. Nothing else was changed, only the Background. Just copy the Back By FLB sale U MilitaryMod series.

Made entirely from scratch and as historically accurate as the model permits. Real Damage Mod For 1. Watch carefully and you will see crew being thrown from the planes in a random fashion or thrown from ships life boats and command decks.

It has strengthened the upper parts of many of the ships, as someone said; it looked silly when a BB command deck gets blown of bye the U-boat deck gun. Oil leaks appear on sub when taking damage. No more exploding conning tower because it was impossible to immediately destroy the U-boat once the conning was blown off.

The DD keel as been strengthened to reduce chance of flooding after collision with sub conning tower. Increased the flooding probabilities as the new DC does damage at 15 metres and not 50, this looks more realistic when externally viewing. Made it so you do not immediately die, however it does take some good co-ordination and crew management to recover now.

More chance of sinking out of control while trying to recover from flooding, I had a great time sinking and managing to gain control at mtrs, hair raising stuff. Remember this is depending on various factors and not necessary all the time as it is impossible to balance the game to do this all the time.

To compensate for the realistic fans, I have added a couple of explosives on the sub in varying places where a direct DC hit could and I stress could cause extra damage. The good thing is that as long as you have made a copy of your original Zones. CFG and followed the backup instructions when installing Jungmans mod, you can easily roll back. SetKey 1. This file can be loaded into a standard text editor and modified, but the structure is cryptic and the commands contain other information that the user might accidentally change.

This program is designed to allow the user to work with these commands in an intuitive and safe environment. Commands in Silent Hunter III can be linked together by mapping them to one key, or they can be called by more than one key combination.

Within the default command file, there are up to six key combinations mapped to one command, and so this utility will allow the user to map up to six keys to any command.

Perhaps the user would like to crash dive, get depth under keel, lower the periscope, and go to the map with one keystroke- no problem; each command can be part of up to six macros by mapping several commands to one key.

The program also allows the user to set the 'Repeat' and 'Performed by crew' attributes as they go. Each track will contain some music and various news broadcasts from specific dates throughout the war along with radio static and tuning sweeps to add to the already wonderful immersion of this sim. This first one is for September and features Chamberlain's declaration of war announcement; The second installment is for the Phoney Wary period up to the German Invasion of Norway in April Increase number of warships, submarines, destroyers and other ships for Brest and Lorient, St.

Nazaire and La Pallice. You can see the destroyers and battleships making a return voyage when you sail. Have increased the destroyer go on patrol at the port of the enemy. Have changed the rank of most destroyers to Elite. Increased the German warship of patrol in the each district.

Increased the British bombardier air attack port. Different time contain different plane assaults. Sailing for the first time in , BF forms into columns to convoy. By Joe Madlom This is the old Downloads section. Tree Mod 2. Includes modified tree, wood, grass, snow textures. Upgraded Sound Environment pack 6. Enhanced wind, scope motor, and more. For all of you that really like "Das Boot" film and like to sail with this famous crew. The mod replace the original faces of the officers in the menu bar with "Das Boot" film faces.

Considered some of the best mods by Subsim players, you will want these. Dials mod removes the background of the dials when you call for report to the Chief Engineer and fixes the color of the compressed air dial red to green ; the NavMap mod enhances the background texture in the navigation map to appear more as paper; the Moon Mod adds a hi res texture version of our lunar neighbor. Now it's a pleasure see the moon through binoculars. Transparent Menu Bar kb by sale This mod clears the menu bar background so your dials and officers still appear but you can see more of the control room and bridge.

Reworked landscape textures to the correct scale in Silent Hunter 3 and more realistic skycolurs and reflections and some better trees in wintertime! SH3 Harbour mod v. Reworked hires-textures for the Harbour in Silent Hunter 3. Almost all houses uses hires textures now.

Worked on the industry-textures to make them more dirty. Included realistic water mod v. Included tree mod v. Wazoo's Nonograph Mod kb - This mod will add a Nomograph to your Navigation map enabling you to instantly get speed results when you know distance and time or time when you know distance and speed or distance when you know time and speed!

The first part features hi-res textures that are used on any merchant ship -regardless of type- that carries external cargo. The second part features new hi-res textures for the C2 cargo ship. TweekSH3 makes changes to time compression, map settings and auto-identify of targets. TweekSUB makes changes to the torpedo loadout of any or all subs. Greater ripples and texture effects. Some low-end computers may experience unsatisfactory frame rates, especially in free camera mode while panning towards two or more burning vehicles.

This mod was designed to compliment TimeTraveller's "Crush Depth Changer Tool" to allow the player to reach historical depths via the 2D interface and 3D interior. You can find more info here. The type II variants were left at default since their historical crush depths are less than m. Also, the XXI variants were not changed since they already include a m depth gauge in all 3D interiors.

There is a backup of the original file if you need to restore it. By Clive Bradbury. Slidermax's Reference Docs KB - useful for all navigators. By Juju. It also includes a cargo ship sound file from a real vessel. I found it quite useful so I redid it including every ship in the book.

I kept the color scheme and layout the same, but added a fourth color for ammo bunkers, and also added the renown value of each ship. Augie is, of course, given due credit in the information page of the installer. By Nemesis, April



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