Digimon Rumble Arena. It's a blast as a two-player game. It's about fifteen minutes in one-player mode. Pointycat A Keetoom. With Pie! Xenophobe, for the NES. I remember buying this one as a kid, after being wowed by the arcade game it was based on. Big mistake. Played for over a half-hour without even coming close to losing a life, and eventually turned the game off out of sheer boredom. Achilles Active member Validated User. Star Trek Elite Force, I think I died twice the entire game and both times were from walking over teh edge of a building.
Gabriel New member. Starfox 64 was probably the easiest piece of shit game I've ever played. I beat it several times the first day in the process of trying to get some kind of entertainment out of it and found no challenge in it whatsoever. The only replay value it really had was the artificial mechanic of accumulating medals.
Considering the craptitudue of the game, I didn't bother and ended up shelving the cart instead. A couple of years later, I gave it to my landlady's son. Since he was normally inept at videogames no hand-eye coordination at all , he found Starfox 64 challenging enough to be interesting although even he beat it on the hard route within the week and had all the medals soon after.
Gabriel said:. Unlike the earlier titles, Alucard gains stats by leveling up and the enemies have a hard time keeping up with him. For those yearning to be tested, the only option is to drop any weapons and go bare fisted. Naughty Dog's iconic platformer was always excruciatingly hard, but the Crash Bandicoot N.
Sane Trilogy 's more precise controls just exacerbated matters. While the sequels are considerably more forgiving, the original game features some of the hardest stages of any post-SNES platformer. Sane Trilogy 's "Stormy Ascent" seems designed purely to destroy controllers. Crash Bandicoot is rightfully considered a classic, although the sequels' gentler spirits hardly hurt their overall appeal.
As the granddaddy of first-person shooters, Doom amassed a reputation for run and gun combat that requires total concentration from even veteran players. While 's Doom got things right, Doom 3 's monsters come across as little more than moving targets that occasionally tap on the playable character's armor.
Ramping up the difficulty to " Veteran " barely raises the stakes, while " Nightmare " mode relies on cheap tricks to give off the semblance of a challenge. Despite garnering positive reviews at the time, Doom 3 tends to be considered the weakest entry in the storied franchise's history. Super Meat Boy belongs to a rare breed of platformers, one that manages to be excruciatingly punishing but perfectly fair.
AAA companies rarely spend money on 2D adventure games, so fans rely on the indie market to scratch that itch. When it comes to Super Meat Boy , failure is a given, but Team Meat limited the frustration by creating shorter levels and making respawning almost instant. After succumbing to the grinder more than 50 times, victory is rewarded with a short replay that summarizes the player's various attempts at overcoming the obstacles.
Lasting for nearly 40 hours , Clover Studio's picturesque action-adventure game features gorgeous environments, an interesting combat system, and a fascinating story. Due to the exaggerated length of the adventure, battles eventually become monotonous due to their simplicity.
Even though Clover Studio created one of the PlayStation 2's defining games, the enemies could pack a more significant punch and items needed to be harder to buy. Bless the hearts of everyone working at CD Projekt Red, but the studio cannot seem to grasp the concept of tutorials. As Geralt is already a seasoned warrior with a wide range of skills, The Witcher 2: Assassins of Kings starts with an overwhelming information dump that tries to explain too many different concepts.
Taken place in the middle of a massive battle, gamers are tasked with clearing out an ambush before being provided with any time to grasp the not so intuitive controls. Dark Souls ' tutorial boss is legendary, but the Asylum Demon's got nothing on The Witcher 2 's no-name soldiers. Sophomore releases tend to be either the best or worst in a franchise, but nobody expected Devil May Cry to lose its way so quickly.
Following the astonishingly tough original, Capcom's sequel threw Dante into the great outdoors and powered up his moves to a whole other level. After discussing the worst entry in the franchise, it is only fair to mention the best. Transitioning from 2D to 3D, 's Ninja Gaiden revitalized the hack and slash genre. Regardless of the version being discussed, Team Ninja absolutely nailed the combat!
Far harder to master than God of War or the first Devil May Cry , Ninja Gaiden is a testament to what can be accomplished when a studio is willing to challenge their player base. Attacking on sight and without warning, enemies care little about theatrics and simply want to stop Ryu Hayabusa in his tracks.
While other titles allow for mid-combo cancellations, Ninja Gaiden expects players to commit to every move. Known for creating some of the densest fighting games on the market, Arc System Works' Dragon Ball FighterZ captured the exhilarating action of Akira Toriyama's legendary license.
Easy to learn but hard to master, multiplayer fights hinge on split-second timing and battles can turn at the drop of a senzu bean. When it comes to the overlong campaign, Dragon Ball FighterZ 's AI fails to put up much of a challenge, and Arc System Works provides players with ample time to level up and completely overwhelm the computer.
During this year's E3 conference, Microsoft announced that a new Battletoads was on the way, but it remains to be seen whether this latest iteration matches the sheer hair-pulling frustration of the original.
Blending a multitude of genres, Rare's classic was an interesting enough beat 'em up, but some of the platforming sections were near impossible to finish. Despite hailing from a period packed with stimulating platformers, Battletoads still stood out for its grueling level design and punishing gameplay. For the most part, any defeats were the player's fault, but Battletoads seemed to enjoy crushing gamers. Yoshi's Island could comfortably place on the hardest list, so it was somewhat disappointing to see Nintendo cuddle players with Yoshi's Story.
Admittedly, the Nintendo 64 release was clearly designed for youngsters, but the short and boring levels are unlikely to keep many people interested for an extensive period of time. If you didn't, that's fine, too. Also note that despite the lack of difficulty in these ten games, all ten of them are at the very least worth playing through once. One of the few Godzilla games not to suck. I sometimes wonder if anyone will make a good, hard Godzilla game.
I don't see it here. Every boss, sans the fifth and the sixth can be beaten on patience and items alone. Also note that there's a secondary objective on the fourth stage that can be made really easy if you don't mind Godzilla stepping over close to forty land mines. Toho put that in the game to make it easier. Of course, one could ignore it and have to fight the stage four boss twice.
The fifth and sixth bosses are a special case. One will be super easy, the other much harder, depending on how you play the Tokyo level. The game is easier if you make the fifth boss battle harder because he's not that tough to begin with. I won't divulge exactly what I'm talking about because it would spoil the end of the game.
Again, choices. They can make the game easier or harder. Make the right choices and the game is a joke. Make the wrong choices and it's not really any harder except that the final boss becomes a nightmare. Konami really outdid themselves here. Not only did they create one of the few shmups to stand the test of time, at the same time they created one of the easiest.
The game takes next to no memorization. Yeah, real hard. The only hard part comes after the destruction of the final boss. Even with that, one-crediting this game isn't even a challenge. If you don't die up to that point and collect most of the extra lives, there's no way you can lose enough lives at the very end not to one-credit it.
Take CotM, strip it of difficulty, add in some elements that make Castle-roids fun, and you have AoS. Every enemy and boss except for the Final Guard enemies and one of the later bosses is an absolute pushover.
Even the Final Guards become easy if you can get the hidden uber-weapon. Good lord this game is easy. This game barely even presents a challenge. I did lose Godzilla twice in the game, but Mothra picked up the slack.
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