Combat is much like platforming; fun but light when it comes to challenge. Anon uses a light disc, a projectile weapon that gets imbued with different properties such as more damage and the ability to explode on contact as the system monitor gains levels. As you'd expect from one of the most iconic weapons in science fiction, the light disc is an effective damage dealer, and Anon wields it with a lot of panache, flipping, twisting, and twirling acrobatically with every combo.
There are several combos available, but you can get through the game using only a few because most enemies don't offer much in the way of resistance. Some enemies near the end of the game do put up more of a fight, but for the most part, numerical superiority is the only advantage your foes have, and even that is diluted by the fact that health strips sections of a wall that Anon can run across to regain health are in plentiful supply throughout the Grid.
Easy as it might be, there's still some fun to be had in traversing the world of TRON: Evolution, even if the action gets a little repetitive about halfway through the five or six hours that the single-player campaign takes. Free-running routes seem to be echoed and enemy encounters start to blur, but to its credit, TRON: Evolution breaks up this flow with the occasional ride in a light tank or light cycle. Of the two, the light tank sections fare better, purely because of the wanton level of destruction you're able to cause when at the helm of this bulky vehicle.
Light cycle levels, on the other hand, are dull, providing little sense of speed and even less challenge. Forget about the crazy degree turns and edge-of-your-seat manoeuvring light cycles are best known for--these sections are simple point-to-point runs where the only challenge lies in avoiding fast-approaching obstacles in your path. For PlayStation 3 owners, you can use a Move controller to play through these light cycle sections by holding the Move on its side and steering it like a handlebar, but it feels far less responsive than sticking with a controller.
The only place to get some true light cycle action is in the game's online multiplayer. Two of the maps are small, while the others are larger and have both light cycles and the occasional tank available. Although you're not forced to use vehicles on the larger maps, matches on these typically end up being light-cycle-heavy affairs, with the ability to do quick degree turns that force enemies to crash into your trailing light barrier making for a haphazard, fast-paced, and fun experience.
But even on the smaller maps, the multiplayer in Evolution is enjoyable, if a little limited due to the small number of modes and maps on offer. You'll visit a lot of places in the Grid, but they all look like this. TRON: Evolution is a good-looking game, but like its gameplay, it suffers from a serious case of sameness.
The game tells the story through a non-vocal, Tron: Evolution, a story bridge between the Original Tron, and the upcoming Sequel, Tron Legacy. The game tells the story through a non-vocal, faceless character, Anon Anonymous anyone? While the story holds solid, it is kept shallow by few details, and often moments that pull you out and make you realize your playing a game. Pros: -The Second Modern Tron game, and the first considered canon. Cons: -Control scheme lacks on vehicles.
Even thought the cons seem to outweigh the pro's, the game holds together, although not for the mainstream. In the end, it does what its meant to do, tell the player whats happening between Tron's, and entertain them.
I recommend purchasing, as light cycles alone are worth it. A solid action game made up of borrowed parts, some genuinely good and new ideas, and some design flaws. It ultimately isn't able to make it's A solid action game made up of borrowed parts, some genuinely good and new ideas, and some design flaws.
It ultimately isn't able to make it's borrowed elements as good as the games it took them from, but ultimately I can't criticize the game too much. It's a solid effort and more enjoyable than most movie tie-in, licensed games even with it's flaws. The combat is pretty entertaining. It's no Bayonetta in terms of mechanics and execution. The controls are a touch stiff and the lock on mechanics aren't always going to let you hit what you want in the larger battles.
However things like enemies having certain weaknesses add more depth to the experience, and I really enjoyed how the game's parkour elements tie into the fights. Maneuvering over certain objects or running across certain walls are some of the only ways to refill your health and energy needed to pull off stronger attacks in the middle of combat.
Tank and light cycle sections are there to add some variety to the mix. There's a platforming element to the game that's very similar to the Prince of Persia series. This is where the game has it's biggest flaws. Controls are unbelievably stiff in these sections. The more ambitious moments of the game's platforming can be quite frustrating as you careen off a ledge through little fault of your own. There are moments of pure Prince of Persia bliss that can lead to cool looking moments once you get the hang of the controls.
Even when you do though there are still going to be times where you just get screwed by the controls. The overly lengthy respawn cutscene does nothing to alleviate that irritation. It's only a few seconds, but that's still way too long. We live in a time where instant respawns are a must. There's a multiplayer component to the experience that's still surprisingly active. The experience is most definitely TRON. You can turn into a light cycle at will and the combat is overall solid.
It's not groundbreaking in any way, but may still bring back the TRON faithful for repeat matches. As far as the presentation side of things go, like most of the game, it's decent, but could be better.
The soundtrack is pretty great. Fits the world perfectly. The graphics capture the look of the TRON universe perfectly, but stiff animations are noticeable. Look to closely and you can see that it's pretty dated graphically.
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I enjoyed video games much more in the past. Games are the best they've ever been!
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