Updated text on Windows Store for various tooltips where terminology was overly generic. Heart of Inmost Light Using abilities more consistently now stacks the empowerment buff. Buff text now displays which ability is empowered and how many stacks of empowerment it has.
Contraverse Hold Ability-regeneration boost now always lasts for 1. Previously, the boost would range between 1s and 4s. Previous average duration was 1. Chromatic Fire now works with Stasis subclasses as intended.
Crown of Tempests In PvP game modes, reduced energy-regeneration boost duration from 7s to 4s. Icefall Mantle Stasis overshield can now be cancelled by pressing the class-ability input again.
Dunemarchers Once a player is hit by a Dunemarchers lightning chain, they cannot be hit again by Dunemarchers for 2s. Dunemarchers lightning now only chains on targets that are alive. Armor Mods Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods.
Change varies slightly based on how many copies of the mod you have equipped. Caster Sword Reduced Heavy attack ammo cost from 8 to 5. Sidearms Increased Sidearm projectile speed from to which makes them hitscan regardless of framerate. Now requires three player kills for full Overcharge instead of two. Fighting Lion Removed the multi-hit requirement i. Reload will still be slow if you miss, but if you land any damage Fighting Lion will reload faster than it did before the nerf.
Increased the buff duration to 7s. Arbalest Now has intrinsic anti-barrier. Getting a kill with the Sidearm enables access to the special reload. Once the charged shot is fired, the weapon reverts to standard Sidearm fire. This does NOT cost your entire magazine.
Whisper of the Worm Reduced delay on activating Whispered Breathing from the catalyst from 2. White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air. Personal Assistant now has a 1s delay before deactivating when off target was instant. Lorentz Driver: Telemetry patterns no longer reward ability energy. Perks Adrenaline Junkie Kills can add single damage stacks or extend existing ones. Grenade kills boost the stacks immediately to x5.
Lowered the duration to compensate for weapon activation. No change to damage vs players in Super. Whirlwind Blade Increased number of stacks needed to hit maximum damage from five to ten. Now: 0. This is unlocked by default for all players.
Fixes Restored missing flavor text to reissued Dungeon weapons. This is the last we will be hearing about Telesto for sure. Fixed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended.
Adjusted the scope settings for D. Note: Previously, all abilities in these categories generally shared the same cooldown time. Note: All ability cooldown times listed in these patch notes use the base cooldown time, which is the cooldown time at tier 3 of the relevant armor stat STR, DISC, etc.
The cooldown times for these abilities are now listed on the subclass screen under the ability description. Super energy is now primarily generated by dealing and taking damage. Super energy regen amount varies based on target type and damage source. Reduced Super gain on kills, assists, and objective captures. Reduced passive Super-energy regeneration speed. They still freeze PvE combatants while forming. Reduced crystal-formation damage from 20 to Increased crystal detonation damage vs.
Increased crystal detonation radius from 6m to 8m. Whisper of Chains Increased damage reduction vs. Whisper of Fissures Reduced max damage vs. Reduced detonation radius in PvP game modes from 9m to 8m. Whisper of Rending Increased Kinetic-weapon damage vs. Frozen status effect Fixed an issue where frozen players could still interact with objects and revive players. Increased targeting range from 5.
Lunge range increased from 5. Increased damage vs. Reduced damage vs. Towering Barricade Increased cooldown from 37s to 40s. Rally Barricade Reduced cooldown 37s to 32s. Increased cooldown duration from 82s to 90s.
Note: Previously, aim direction was locked as soon as slam animation started. Hammer Throw melee Increased cooldown from 82s to 90s. Increased knockback vs. Top-Tree Striker Aftershocks Scaled energy gains by tier of the hit target. Now blinds enemies in the area on hit. Increased cooldown from 82s to 90s. Ballistic Slam melee Increased cooldown from 82s to 90s. Fixed an issue where destroying projectiles would generate Super energy. Bottom-Tree Striker Knockout Melee lunge range and melee damage bonus now deactivate after a melee kill.
Trample Super energy gain from Fist of Havoc light attack decays to minimum increase over three PvP kills down from seven. Frontal Assault melee Increased cooldown from 82 to s. Fist of Havoc Heavy slam radius reduced from 8m to 6m bottom-tree only. Reduced AoE damage from 90 to Behemoth Diamond Lance Increased fragment slot allowance from one to three.
Killing three players with Stasis weapons without dying. Killing an enemy with a Stasis ability. Shattering an enemy.
Howl of the Storm Extended freeze-cone length to compensate for crystals no longer freezing on creation. Tier 10 Mobility cooldown increased from 11s to 14s. Base cooldown unchanged at 29s. No longer breaks projectile tracking. Tier 10 Mobility cooldown increased from 11s to 18s. Base cooldown duration from 29s to 38s. Fixed an issue where melee cooldown time was longer when melee-energy was fully charged all throwing knives.
Increased tolerance for traveling over uneven ground. Increased cooldown from 96s to s. Revenant Grim Harvest Aspect Increased fragment slots from two to three. Shatterdive Increased damage vs. Note: Is much less lethal vs. Withering Blade Increased cooldown from 95s to s. Reduced suppression time after melee can now melee back-to-back at the same speed as Hunter and Titan. Detonations from Solar ability kills and burn kills now chain more consistently.
Everlasting Flames Super-energy gain now drops to minimum amount after four kills instead of seven kills in PvP game modes. Phoenix Dive Fixed an issue where movement abilities were suppressed for 2. Chain Lightning melee Increased cooldown from 82s to 90s. Start at: End at: Autoplay Loop. Want us to remember this setting for all your devices? Sign up or Sign in now! Please use a html5 video capable browser to watch videos.
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