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Visit www. Terms and Conditions. EA User Agreement. Screenshots and Videos. Customize Your Loadout The javelin exosuits — and accompanying gear, weapons, and equipment — can be extensively customized and personalized.
Ranger The most versatile of exosuits lets you transition smoothly between up-close melee and powerful, long-range projectiles.
Once Sky Wakka is used, it can be followed up with several different attacks:. Flying Sword — Fujin performs a horizontal attack in the air. This is mainly done to hit airborne opponents while Fujin uses Sky Wakka. Dive Kick — Fujin attacks his opponent from above. Dive Kick can be used to stop opponents from trying to punish Fujin while using Sky Wakka.
If blocked, Fujin will be unsafe at so it should not be used often. The Divine Wind ability allows Fujin to temporarily hover in the air. While hovering, Fujin will be able to use any of his aerial attacks. This is strongest when combined with the Airsenal ability as it will allow Fujin to use his Tornado move in the air and combo off of attacks that he normally cannot combo from.
This is done by using Divine Wind followed by Tornado, then delaying so that it connects at the end of its active frames. Doing so will cause Fujin to be completely safe depending on when the move is blocked. It should be noted that there is a gap in which the opponent can interrupt Fujin out of Divine Wind, however the opponent must attack as soon as Fujin starts to hover.
If the opponent is late to attack, they will be hit by the Tornado. Krossbow Blast is a high projectile attack that is used for zoning. It can be directed upwards or downwards at the cost of 1 bar of Offensive Meter. Unlike most projectiles, Krossbow Blast will bounce across the screen once directed. This will cover a large portion of the screen and will be difficult for opponents to avoid. Fujin is given even stronger zoning by equipping the Wind Push ability. Wind Push is a mid attack that can be directed to hit anywhere on the screen.
Wind Push is a great keepaway move as it will push the opponent back both on hit and on block. When Amplified, it will knock the opponent down and send them fullscreen on hit. Amplified Wind Push also leaves Fujin completely safe at -5 while creating a substantial amount of pushback on block. Air Slam is an anti-aerial attack that knocks opponents out of the air. When Amplified, Air Slam will launch the opponent directly upwards off the screen, which can be followed up for a combo as they fall to the ground.
Air Slam allows Fujin to the control the air and makes it extremely dangerous for the opponent to jump due to the possibility of being launched for a combo. By using Air Slam, opponents will be forced to approach Fujin from the ground. While mainly used as a combo ender, Warped Needle can be done after blockstrings as well. Warped Needle is normally unsafe at on block, but when Amplified will leave Fujin safe at -1 on block.
This however can be punished if the opponent Flawless Blocks the Amplified portion of the Warped Needle. The God of Wind and one of the Protectors of Earthrealm , he is the younger brother of Thunder God Raiden and one of the few playable Gods to appear in the series. He has been a supporting character throughout the series.
Fujin would return as one of the many playable fighters in Mortal Kombat: Armageddon. Fujin returned in Mortal Kombat 11 as DLC as part of the Aftermath Story Mode expansion, marking his return to the franchise as a playable character for the first time in almost 14 years.
He also serves as one of the protagonists of the Aftermath Story Mode expansion. Along with Raiden, Fujin is another character in the series to have originated from Japanese religion, based on the Shinto god of the wind of the same name. He appears as a tall, ageless, muscular human with long white hair bound in a ponytail and glowing white eyes. As expected, he has a great variety of wind-oriented attacks at his disposal. In Mortal Kombat 11 , Fujin is revealed to be Raiden's younger brother.
The Thunder God feared sentiment would impede Fujin's duties if he became too close to mortals. This resulted in a fight between the two gods. This, according to Fujin, was the only time they ever came to quarrel with one another. Fujin's time among the humans changed his outlook, realizing that contrary to Raiden's fear of sentiment weakening Fujin, it actually strengthened him. Instead of fighting to kill the enemy, he now fights to protect the ones he loves most, hence why he understands Jax's pain as a result of his "failures" and how deep those wounds can be manipulated.
As a result, he is more relatable on a human level than Raiden is. He serves as a beacon of hope to the people of Earthrealm, helping to inspire and uplift their spirits with his relatively optimistic view of life. Taking on the form of a mortal man, Fujin appears as a light-skinned man with slicked back white hair tied into a ponytail and eyes similar to Raiden. He wore a black vest and green pants with boots. In his debut, Fujin wore a red cape, but was discarded afterward.
Interesting to note in Mythologies that his in-game sprite depicts him with blue pants and a black headband, neither of which are used in later 3D renditions. Following his return in Armageddon , he wears a more detailed version of his original clothing with shoulder guards added. His hair is no longer slicked back with bangs framing his face and his hair longer, extended into a long braid with three hairpieces.
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